########################################
Sichtbarkeits-Boundingbox
########################################

[VFDmaxmin]
-1.42
-20
-0.5
1.42
20
5

Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.


[tex_detail_factor]
0.5


########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture\Repaints
0

[CTCTexture]
Wagenkasten
424seite_links.jpg


###################
Text-Texturen:
###################

Wagennummer:

0
[texttexture]
number
BVG-Ziffern
256
256
0
0
0
0

IBIS:

1
[texttexture]
IBIS
IBIS-2_5x7
256
64
0
25
25
25

IBIS-Fahrplanlage Minuten

2
[texttexture]
IBIS_Delay_min
IBIS-2_8x11
64
64
0
25
25
25

IBIS-Fahrplanlage Zehntelminuten

3
[texttexture]
IBIS_Delay_sec
IBIS-2_5x7
16
16
0
25
25
25

IBIS-Fahrplanlage Zehntelminuten

4
[texttexture]
IBIS_Delay_state
IBIS-2_5x7
16
16
0
25
25
25

ANNAX Linie groß:

5
[texttexture]
number
Matrix
200
100
0
200
255
80

**************************************
**************************************
               VOLLMATRIX
**************************************
**************************************

[mesh]
Wagenkasten\vollmatrix_text.o3d

[illumination_interior]
-1
-1
-1
-1
---------------

[matl]
vmatrix_leer.bmp
0
	
[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand


---------------

[matl_change]
vmatrix_leer.bmp
1
lights_stand

[matl_item]

[matl_nightmap]
vmatrix_leer_LM.bmp

--------------

[matl]
vmatrix_voll.bmp
0

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand
**************************************
**************************************
              IBIS2
**************************************
**************************************


***********************
[mesh]
Panel_IBIS2_Linie_Kurs.o3d

[illumination_interior]
0
1
2
3

[matl]
Konsole.tga
0

[matl_alpha]
1


[mouseevent]
IBIS_setmode_linie_kurs

***********************
[mesh]
Panel_IBIS2_Route.o3d

[illumination_interior]
0
1
2
3

[matl]
Konsole.tga
0

[matl_alpha]
1


[mouseevent]
IBIS_setmode_route

***********************
[mesh]
Panel_IBIS2_Ziel.o3d

[illumination_interior]
0
1
2
3

[matl]
Konsole.tga
0

[matl_alpha]
1

[mouseevent]
IBIS_setmode_ziel

***********************
[mesh]
Panel_IBIS2_Vor_Stumm.o3d

[illumination_interior]
0
1
2
3

[matl]
Konsole.tga
0

[matl_alpha]
1

[mouseevent]
IBIS_vor_stumm

***********************
[mesh]
Panel_IBIS2_Fortschaltung.o3d

[illumination_interior]
0
1
2
3

[matl]
Konsole.tga
0

[matl_alpha]
1

[mouseevent]
IBIS_vor

***********************
[mesh]
Panel_IBIS2_Rueck_Stumm.o3d

[illumination_interior]
0
1
2
3

[matl]
Konsole.tga
0

[matl_alpha]
1

[mouseevent]
IBIS_rueck

***********************
[mesh]
Panel_IBIS2_1.o3d

[illumination_interior]
0
1
2
3

[matl]
Konsole.tga
0

[matl_alpha]
1

[mouseevent]
IBIS_1

***********************
[mesh]
Panel_IBIS2_2.o3d

[illumination_interior]
0
1
2
3

[matl]
Konsole.tga
0

[matl_alpha]
1

[mouseevent]
IBIS_2

***********************
[mesh]
Panel_IBIS2_3.o3d

[illumination_interior]
0
1
2
3

[matl]
Konsole.tga
0

[matl_alpha]
1

[mouseevent]
IBIS_3

***********************
[mesh]
Panel_IBIS2_4.o3d

[illumination_interior]
0
1
2
3

[matl]
Konsole.tga
0

[matl_alpha]
1

[mouseevent]
IBIS_4

***********************
[mesh]
Panel_IBIS2_5.o3d

[illumination_interior]
0
1
2
3

[matl]
Konsole.tga
0

[matl_alpha]
1

[mouseevent]
IBIS_5

***********************
[mesh]
Panel_IBIS2_6.o3d

[illumination_interior]
0
1
2
3

[matl]
Konsole.tga
0

[matl_alpha]
1

[mouseevent]
IBIS_6

***********************
[mesh]
Panel_IBIS2_7.o3d

[illumination_interior]
0
1
2
3

[matl]
Konsole.tga
0

[matl_alpha]
1


[mouseevent]
IBIS_7

***********************
[mesh]
Panel_IBIS2_8.o3d

[illumination_interior]
0
1
2
3

[matl]
Konsole.tga
0

[matl_alpha]
1

[mouseevent]
IBIS_8

***********************
[mesh]
Panel_IBIS2_9.o3d

[illumination_interior]
0
1
2
3

[matl]
Konsole.tga
0

[matl_alpha]
1

[mouseevent]
IBIS_9

***********************
[mesh]
Panel_IBIS2_0.o3d

[illumination_interior]
0
1
2
3

[matl]
Konsole.tga
0

[matl_alpha]
1

[mouseevent]
IBIS_0

***********************
[mesh]
Panel_IBIS2_Eingabe.o3d

[illumination_interior]
0
1
2
3

[matl]
Konsole.tga
0

[matl_alpha]
1

[mouseevent]
IBIS_eingabe

***********************
[mesh]
Panel_IBIS2_Loeschen.o3d

[illumination_interior]
0
1
2
3

[matl]
Konsole.tga
0

[matl_alpha]
1

[mouseevent]
IBIS_Loeschen

[mesh]
Panel_ibistext.o3d


[illumination_interior]
-1
-1
-1
-1

[matl]
IBIS2-Textfeld.tga
0

[matl_alpha]
1

[useTextTexture]
1




**********************
Material IBIS-Textfeld Min

[mesh]
Panel_ibistext_abkanal.o3d


[illumination_interior]
-1
-1
-1
-1

[matl]
IBIS2-Delay_state.tga
0

[matl_alpha]
1

[useTextTexture]
2

[matl_noZwrite]


**********************
Material IBIS-Textfeld Sec

[matl]
IBIS2-Delay_sec.tga
0

[matl_alpha]
2

[useTextTexture]
3

[matl_noZwrite]

**********************
Material IBIS-Textfeld State

[matl]
IBIS2-Delay_state.tga
0

[matl_alpha]
2

[useTextTexture]
4

[matl_noZwrite]












**************************************
**************************************
               Knoepfe
**************************************
**************************************

[mesh]
dash\knöpfe.o3d

[mesh]
dash\Dash_Abdeckungen.o3d

[mesh]
dash\türknopf_l.o3d

[viewpoint]
3

[mouseevent]
bus_doorfront0

[newanim]
origin_from_mesh

anim_trans
CCW_Tueroeffnen_L
0.3

[mesh]
dash\türknopf_r.o3d

[viewpoint]
3

[mouseevent]
bus_dooraft

[newanim]
origin_from_mesh

anim_trans
CCW_Tueroeffnen_R
0.3

[mesh]
dash\türschließen.o3d

[viewpoint]
3

[mouseevent]
bus_doorfront1

[newanim]
origin_from_mesh

anim_trans
CCW_Tuerschliessen
0.3

**************************************
**************************************
               Wagenkasten
**************************************
**************************************

[mesh]
Wagenkasten\Wagenkasten.o3d

[matl]
424seite_links.jpg
0

[matl_envmap]
Refl.jpg
0.1

[mesh]
Wagenkasten\Dachaufbau.o3d

[mesh]
Wagenkasten\Gestell1.o3d

[mesh]
Wagenkasten\Stromabnehmer.o3d

[mesh]
Innenraum\Innenraum.o3d

[NightMapMode]
0

[mesh]
Wagenkasten\Rahmen.o3d

[mesh]
Innenraum\Sitze.o3d

[NightMapMode]
0

[mesh]
Wagenkasten\Lichtfassung.o3d


**************************************
**************************************
               Licht
**************************************
**************************************
[mesh]
Wagenkasten\Abbl.o3d

[illumination_interior]
-1
-1
-1
-1

[matl_change]
425haupt.jpg
0
lights_abbl

[matl_item]

[matl_nightmap]
425haupt_n.jpg

[mesh]
Wagenkasten\Abbl.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
lights_fern
0

[matl_change]
425haupt.jpg
0
lights_abbl

[matl_item]

[matl_nightmap]
425haupt_n.jpg

*****

[light_enh_2]
1.355
10.834
1.56
0.07
1
0
0
0
1
0
0
255
255
230
0.36
10
10
lights_abbl
1.0
0.1
2
1
0.03
abbl1.bmp

[light_enh_2]
-0.942
10.874
1.531
-0.07
1
0
0
0
1
0
0
255
255
230
0.36
10
10
lights_abbl
1.0
0.1
2
1
0.03
abbl1.bmp


**************************************
**************************************
               Fstand PULT
**************************************
**************************************
[mesh]
BR425_Front_Fstand.o3d

[mesh]
BR425_Front_FstandPult.o3d

[mesh]
BR425_Front_FstandPultDisplay.o3d

[mesh]
BR425_Front_IBISoberflaeche.o3d

**************************************
**************************************
            Pult
**************************************
**************************************


[mesh]
Dash\Gashebel.o3d

[matl]
425fstand_pult.jpg
0

[matl_envmap]
Refl.jpg
50

[newanim]
origin_trans
-0.0981
9.9414
2.0109
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
Brake
-45
delay
10
maxspeed
360

[newanim]
origin_trans
-0.0981
9.9414
2.0109
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
throttle
60
delay
10
maxspeed
360

[mesh]
dash\tachonadel_kmh.o3d

[matl]
425fstand_pult.jpg
0

[newanim]
origin_trans
0.30117
10.223
2.20564
origin_rot_x
-144.139
origin_rot_y
45.364
origin_rot_z
90
anim_rot
cockpit_tachowinkel
-1
delay
10
maxspeed
360

################################################

Fahrertür

[mesh]
Innenraum\Fahrertür.o3d

[viewpoint]
3

[matl]
Fenster_dark.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

[newanim]
origin_trans
-0.1692
8.3176
2.06
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
cp_fahrertuer_pos
80

------------------------------------------------------

[mesh]
Innenraum\türklinke.o3d

[viewpoint]
3

[mouseevent]
cp_Fahrertuer

[newanim]
origin_trans
0.48021
8.33794
2.04185
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_rot
cp_fahrertuer_pos
-20

[newanim]
origin_trans
-0.1692
8.3176
2.06
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
cp_fahrertuer_pos
80

################################################
Tür 1 Klasse
################################################

[mesh]
Innenraum\Tür_1-klasse.o3d

[viewpoint]
3

[matl]
Fenster_dark.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

[mouseevent]
cp_Innenraumtür

[newanim]
origin_trans
0.39078
5.10757
0.76747
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
cp_Innenraumtür_pos
-80

**************************************
**************************************
               Doors
**************************************
**************************************

[mesh]
doors\door_1R.o3d

[matl]
425_Door.tga
0

-----------------------------

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_1R
0.07

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
-90
origin_rot_z
0
anim_trans
door_1R
-0.65

**********************************************************************

[mesh]
doors\Door_2R.o3d

[matl]
425_Door.tga
0

-----------------------------

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_2R
0.07

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
-90
origin_rot_z
0
anim_trans
door_2R
0.65

**********************************************************************

[mesh]
doors\door_3R.o3d

[matl]
425_Door.tga
0

-----------------------------

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_3R
0.07

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
-90
origin_rot_z
0
anim_trans
door_3R
-0.65

**********************************************************************

[mesh]
doors\Door_4R.o3d

[matl]
425_Door.tga
0

-----------------------------

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_4R
0.07

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
-90
origin_rot_z
0
anim_trans
door_4R
0.65

**********************************************************************

[mesh]
doors\door_1L.o3d

[matl]
425_Door.tga
0

-----------------------------

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_1L
-0.07

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
-90
origin_rot_z
0
anim_trans
door_1L
-0.65

**********************************************************************

[mesh]
doors\Door_2L.o3d

[matl]
425_Door.tga
0

-----------------------------

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_2L
-0.07

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
-90
origin_rot_z
0
anim_trans
door_2L
0.65

**********************************************************************

[mesh]
doors\door_3L.o3d

[matl]
425_Door.tga
0

-----------------------------

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_3L
-0.07

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
-90
origin_rot_z
0
anim_trans
door_3L
-0.65

**********************************************************************

[mesh]
doors\Door_4L.o3d

[matl]
425_Door.tga
0

-----------------------------

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_4L
-0.07

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
-90
origin_rot_z
0
anim_trans
door_4L
0.65


**************************************
**************************************
               Doorwindows
**************************************
**************************************

[mesh]
doors\door_1R_win.o3d

[viewpoint]
3

-----------------------------

[matl]
Fenster.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

--------------------------

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_1R
0.07

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
-90
origin_rot_z
0
anim_trans
door_1R
-0.65


**********************************************************************

[mesh]
doors\Door_2R_win.o3d

[viewpoint]
3

-----------------------------

[matl]
Fenster.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_2R
0.07

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
-90
origin_rot_z
0
anim_trans
door_2R
0.65

**********************************************************************

[mesh]
doors\door_3R_win.o3d

-----------------------------

[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

-----------------------------

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_3R
0.07

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
-90
origin_rot_z
0
anim_trans
door_3R
-0.65

**********************************************************************

[mesh]
doors\Door_4R_win.o3d

-----------------------------

[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

-----------------------------

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_4R
0.07

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
-90
origin_rot_z
0
anim_trans
door_4R
0.65

**********************************************************************

[mesh]
doors\door_1L_win.o3d

-----------------------------

[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

-----------------------------

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_1L
-0.07

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
-90
origin_rot_z
0
anim_trans
door_1L
-0.65

**********************************************************************

[mesh]
doors\Door_2L_win.o3d

-----------------------------

[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

-----------------------------

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_2L
-0.07

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
-90
origin_rot_z
0
anim_trans
door_2L
0.65

**********************************************************************

[mesh]
doors\door_3L_win.o3d

-----------------------------

[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

-----------------------------

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_3L
-0.07

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
-90
origin_rot_z
0
anim_trans
door_3L
-0.65

**********************************************************************

[mesh]
doors\Door_4L_win.o3d

-----------------------------

[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

-----------------------------

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door_4L
-0.07

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
-90
origin_rot_z
0
anim_trans
door_4L
0.65

**************************************
              Fenster Innen
**************************************

[mesh]
Innenraum\Fenster_int.o3d

[illumination_interior]
4
5
6
7

[matl]
fenster_dark.tga
0

[matl_alpha]
2

[matl_envmap]
Refl.jpg
0.4

[matl_noZcheck]
[matl_noZwrite]


**************************************
                wischer
**************************************

[mesh]
Wagenkasten\wischer.o3d



[illumination_interior]
0
1
2
3

[newanim]
origin_from_mesh
anim_rot
wiperpos_right
90

**************************************
                ÎÑÒÅÊËÅÍÈÅ
**************************************

[mesh]
Wagenkasten\Fenster_ext.o3d

[illumination_interior]
4
5
6
7

[matl]
fenster.tga
0

[matl_alpha]
2

[matl_envmap]
Refl.jpg
0.4

[matl_noZcheck]
[matl_noZwrite]

-----------------------------